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Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Bielefeld: transcript (2022), 260 pp.
"An exploration of the video games as an atmospheric medium questioning its impact on us and our mental health." (Publisher description)
Os games no discurso adventista: Breve análise de publicações e documentos eclesiásticos
Tropos: Comunicação, Sociedade e Cultura, volume 10, issue 1 (2021), 28 pp.
"Com a emergência dos estudos acadêmicos sobre a interface entre religião e jogos digitais, o presente trabalho procura explorar a relação entre a Igreja Adventista do Sétimo Dia (IASD) e os jogos analógicos e digitais, de forma a compreender o pensamento e a visão adventista acerca dos game
...
The Greenwood Encyclopedia of Popular Culture: Latin America
Westport, Conn.; London: Greenwood Press (2007), xvi, 396 pp.
The Greenwood Encyclopedia of Popular Culture: North Africa and the Middle East
Westport, Conn.; London: Greenwood Press (2007), xv, 389 pp.
The Greenwood Encyclopedia of Popular Culture: Sub-Saharan Africa
Westport, Conn.; London: Greenwood Press (2007), xviii, 387 pp.
Spiele: Der Punkt auf dem i. Kreative Übungen zum Lernen mit Spaß
Weinheim: Beltz, 5th ed. (2003), 252 pp.