"A growing empirical scholarship examines the rise of Chinese digital nationalism. This scholarship remains scattered across disciplinary and area studies journals, making it difficult to systematize findings and identify knowledge gaps. We review N = 71 peerreviewed articles and book chapters (1990
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–2021) to map the empirical findings on the (re)production and circulation of official and everyday Chinese nationalist discourses. We note the dominance of single-case textual analyses of online data, the underdeveloped theoretical frameworks, and the unclear research designs across this scholarship. In China, the online (re)production of official nationalism remains driven by the Party state, with netizens’ everyday forms of nationalism generally reinforcing or being co-opted by official nationalism. We call for a fuller picture of the ecosystem of state-driven digital nationalism and its influence as well as more attention to the challenges to official nationalism online mounted by everyday nationalism." (Abstract)
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"While social media offer an unprecedented opportunity for orchestrating large-scale communication campaigns, it is often difficult to track audience responses on various digital platforms over time and to ascertain if their engagement is aligned with the original intention. In this article, we shar
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e a promising solution—the purposive embedding and tracking of unique content elements as “markers” using text analytics techniques. Four markers were introduced in an Indian melodramatic television serial, Main Kuch Bhi Kar Sakti Hoon (I, A Woman, Can Achieve Anything), which was part of a larger transmedia edutainment initiative in India to promote sanitation, family planning, and gender equality. These markers served as anchors for audience engagement with the originally intended messaging embedded in the narratives as well as for program monitoring and evaluation. We applied various web-based tools to systematically track marker-related engagement on Facebook, Twitter, and YouTube across eight months. We also conducted semantic network analysis to better understand how marker-related social media comments evolved over time. Our investigation of using markers for digital engagement and narrative exchange in MKBKSH makes an important and timely methodological contribution to the scholarship and praxis of social and behavior change communication." (Abstract)
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"The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasi
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ve games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies." (Publisher description)
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"From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new for
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ms of civic engagement in a mediatized culture. The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies." (Publisher description)
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"In March 2012, American NGO Invisible Children released an online video about the crimes committed by Ugandan war lord Joseph Kony and his Lord’s Resistance Army. Rapidly shared through social network sites, Kony 2012 soon earned the title of fastest spreading online video ever produced. At the s
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ame time, the video and its makers also came under massive criticism from bloggers, journalists, academics, and the general public. This study offers an exploration of the phenomenon Kony 2012 from an audience perspective. Theoretically building on the literature on mediated distant suffering and empirically based on an online survey, we explore how the video was successful in exerting moral pressure on a critical online audience of ‘Ironic Spectators’. In particular, we investigate to what extent different forms of being critical towards the video and its makers have mitigated a sense of personal moral responsibility to act towards the distant suffering other." (Abstract)
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