"Making Radio and Podcasts is a practical guide for anyone who wants to learn how to make successful programmes in the digital era. It examines the key roles in audio and podcasting: announcing, presenting, research, copywriting, producing, marketing and promotions. It also outlines what is involved
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in creating different types of programmes: news and current affairs, music, talkback, comedy and features, podcasts, as well as legal and regulatory constraints. With contributions from industry experts, the fully updated fourth edition is global in focus and reflects the impact of podcasts and digital radio, including multi-platform delivery, listener databases, social media and online marketing. It also examines how radio stations have reinvented their business models to accommodate the rapid changes in communications and listener expectations." (Publisher description)
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"A diverse range of international and interdisciplinary scholars take a closer look at how gender and sexuality have been essential in the evolution of comics, and how gender and sexuality in comics demand that we re-frame and re-view comics history. Essays cover a wide array of intersectional topic
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s including Queer Underground and Alternative comics, Feminist Autobiography, Re-drawing disability, Latina testimony, and re-evaluating the critical whiteness and masculinity of superheroes in this first truly global reference text to gender and sexuality in comics." (Publisher description)
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"The Handbook of Internet Crime gathers together the leading scholars in the field to explore issues and debates surrounding internet-related crime, deviance, policing, law and regulation in the 21st century. The Handbook reflects the range and depth of cybercrime research and scholarship, combining
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contributions from many of those who have established and developed cyber research over the past 25 years and who continue to shape it in its current phase, with more recent entrants to the field who are building on this tradition and breaking new ground. Contributions reflect both the global nature of cybercrime problems, and the international span of scholarship addressing its challenges." (Publisher description)
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"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games
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as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization." (Back cover)
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The articles in this book have been adapted from contributions to the UNESCO-sponsored conference in Colombo, Sri Lanka marking World Press Freedom Day on May 3, 2006.
"This collection of conversations between journalists and federal officials aims to capture the tensions between the press and the government during wartime. They cover issues including military censorship and the difficulties of maintaining security in an era of satellite technology." (Publisher de
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scription)
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