"The relationship between the sound industry and its audience is influenced by the widespread use of smartphones as the primary means of accessing the internet. This has led to a transformation in media logics, particularly among young people in Colombia, as they adapt to an evolving ecosystem that
...
is redefining the creation, production and distribution of media. The objective of this research is to determine the significance of podcasts in the information consumption habits of listeners/users and to examine how this digital innovation is positioned in the content offer of radio and independent producers. The study employs a mixed methodological approach, including a case study that involves the administration of 190 surveys to young people, the review and listening of digital repositories of podcast platforms and the conducting of fifteen interviews with podcast producers. The main conclusion drawn is that podcasts are revitalizing audio content on-screen, connecting young people with information and the reality of their environment." (Abstract)
more
"This report presents the main results of the surveys for journalists launched by the European cofunded project Taktak in collaboration with Display Europe in July and November 2024. The surveys aimed to have an overview of the working life of journalists in Europe, and gathered 436 replies. The two
...
surveys were both translated in 13 languages (English, Spanish, German, Catalan, Galego, Greek, Bulgarian, Ukrainian, French, Italian, Portuguese, Serbo-Croatian and Romanian). This report does not claim to be a representation of the working conditions of journalists in Europe but nevertheless gives an important insight on the subject. The respondents of the Taktak survey come from 33 different European countries (21 from EU member states, 13 from European countries and 8 non-European countries). The majority of respondents are experienced journalists aged between 40 and 49 years old (29,13%), and almost half of them, 49,7%, have been working for more than 15 years as a journalist. Also, for 61% of them, their journalistic work represents about 80-100% of their income [...]
The survey results include a sample of various employment contracts of journalists: over half (51,67%) of respondents are freelancers or work under non-employment contracts, while 39,44% are full-time employees. Respondents were also asked to elaborate on their type of contracts and there, a distinction must be made between employed and freelance journalists. Freelancers face precarious working conditions: low pay, lack of social benefits and administrative burdens, which leads to financial instability and stress. On the other side, employed journalists benefit from job stability, social security, and consistent income. However, respondents also mentioned restrictive work environments, and limited professional growth. Regional differences are also important to take into account regarding labor laws and the war in Ukraine. Overall, 52.5% of respondents are satisfied with their contracts, while 29.55% expressed dissatisfaction. Satisfaction varies significantly between freelancers and employees, with freelancers often struggling to sustain themselves even though the passion for journalism remains high." (Pages 2-4)
more
"Una ricerca di dottorato triennale ha indagato il rapporto tra i seminaristi in Italia e i social media. L’indagine, di cui vengono pubblicati qui i risultati, è stata condotta sotto la responsabilità scientifica della Facoltà di Scienze della Comunicazione sociale dell’Università Pontifici
...
a Salesiana, promossa dall’Associazione dei WebCattolici Italiani (WeCa) – grazie alla disponibilità dei seminaristi e dei Rettori dei Seminari maggiori d’Italia – in collaborazione con l’Ufficio nazionale per la Pastorale delle Vocazioni e l’Ufficio per le Comunicazioni Sociali della Conferenza Episcopale Italiana (CEI). Più libri in un solo testo: lo stato della questione del rapporto dei giovani con i social media e dei pro e contro di tale relazione; la ricostruzione del cammino della presenza della Chiesa italiana nell’ambiente digitale dagli anni precedenti il 2000 sino ad oggi; le nuove tecnologie e la pastorale durante il lockdown; un focus sulla formazione nei Seminari; una fotografia aggiornata e, a tratti inedita, dei seminaristi in Italia, e i risultati della ricerca." (Descrizione della casa editrice)
more
"Knapp 93 Prozent der deutschsprachigen Bevölkerung ab 14 Jahren hören der ma 2025 Audio I zufolge regelmäßig Audioangebote. Fast drei Viertel schalten täglich mindestens ein Radioprogramm ein und dies über vier Stunden lang. Der Radiomarkt fragmentiert weiter – die Anzahl der genannten Send
...
er, an die sich die für die ma Befragten erinnern, hat sich von 1996 bis heute mehr als verdoppelt. Rund drei Fünftel der Radiohörerinnen und -hörer weisen eine hohe Senderbindung auf und schalten an einem Durchschnittstag nur einen Sender ein. Am Beispiel des Saarlands zeigt sich, dass Radiosender mit einer starken regionalen Verwurzelung auch in einem sich verändernden Marktumfeld weiterhin in der Hörergunst vorne liegen." (Kurz und knapp, Seite 1)
more
"Im ersten Teil geben wir einen Überblick über den Einsatz von generativer KI in der politischen Kampagnenkommunikation. Insbesondere die generativen KI-Tools ChatGPT und Midjourney werden zunehmend in politischen Kampagnen eingesetzt, um menschenähnliche Texte beziehungsweise fotorealistische Bi
...
lder zu erstellen [...] Der zweite Teil liefert ein umfassendes Bild von den Einstellungen der deutschen Bevölkerung zum Einsatz von generativer KI in politischen Kampagnen. Dafür haben wir eine repräsentative Online-Befragung von knapp 2.000 Teilnehmenden durchgeführt und Menschen zu ihrem KI-Wissen und ihren Einschätzungen zur KI-Nutzung in der Politik befragt [...] Im dritten Teil der Studie untersuchen wir, inwieweit KI-generierte Botschaften in politischen Kampagnen von Bürger*innen erkannt und wahrgenommen werden, aber auch wie sie ihre Einstellungen hinsichtlich des politischen Einsatzes von generativer KI beeinflussen. Dafür haben wir ein Online-Experiment mit ebenfalls rund 2.000 neuen Teilnehmenden durchgeführt." (Einleitung, Seiten 7-8)
more
"The rise of Generative AI (GenAI) in knowledge workflows raises questions about its impact on critical thinking skills and practices. We survey 319 knowledge workers to investigate 1) when and how they perceive the enaction of critical thinking when using GenAI, and 2) when and why GenAI affects th
...
eir effort to do so. Participants shared 936 first-hand examples of using GenAI in work tasks. Quantitatively, when considering both task- and user-specific factors, a user’s task-specific self-confidence and confidence in GenAI are predictive of whether critical thinking is enacted and the effort of doing so in GenAI-assisted tasks. Specifically, higher confidence in GenAI is associated with less critical thinking, while higher self-confidence is associated with more critical thinking. Qualitatively, GenAI shifts the nature of critical thinking toward information verification, response integration, and task stewardship. Our insights reveal new design challenges and opportunities for developing GenAI tools for knowledge work." (Abstract)
more
"Based on an online survey with 330 Chilean journalists and 4,615 media users, this study examines the discrepancies between the expectations of Chilean audiences and news professionals regarding journalistic roles and their evaluation of media performance. The findings reveal that audiences place g
...
reater importance on the disseminator and public service–oriented roles, while journalists prioritize roles aimed at influencing the public. Regarding media performance, audiences believe that journalism favors industry-oriented roles over those they prioritize. In contrast, journalists believe that the media mostly perform roles aligned with the audience’s expectations. Our results also show that although the watchdog and disseminator roles are strong predictors of quality journalism for both groups, the civic role only impacts quality journalism in the case of news professionals. Instead, audiences associate good journalism with practices that address their everyday problems, such as the ones represented by the service role." (Abstract)
more
"The uniqueness of journalism cultures across African nations often highlights the inapplicability of normative, Western-centric theories. The newly proposed African media typology suggests that media systems in Africa would be best understood by thinking about them within the context of the type of
...
individual in a leadership position in that country at a specific moment in time. This study aims to begin operationalizing the African media typology by investigating journalist perspectives about political leadership, changes in press freedom, and the role of news media in promoting or inhibiting various forms of development and democratization. Cross-national surveys of journalists in Kenya, Rwanda, and Uganda, conducted in 2019 (N = 424 journalists: 174 in Rwanda, 148 in Uganda, and 102 in Kenya), reveal ways in which journalists’ perceptions about the role of news media as contributing to various forms of development are similar and different across varying media environments within the typology." (Abstract)
more
"42 Prozent der 14- bis 40-Jährigen in Deutschland nutzen Twitch mindestens selten. Die Twitch-User sind überwiegend männlich und zum größten Teil zwischen 21 und 30 Jahren alt. Gaming ist meist der erste Berührungspunkt mit Twitch. Auf der Plattform stehen Content-Creator und ihre Livestreams
...
im Fokus, die ein Community-Gefühl und eine enge Bindung entstehen lassen. Der Anteil politischer Inhalte auf Twitch wird von 30 Prozent der für die Studie befragten gesellschaftspolitisch interessierten Nutzerinnen und Nutzern als „sehr groß“, von weiteren 41 Prozent als „eher groß“ wahrgenommen. Vor allem Fake News, Mobbing und Hatespeech werden von den Befragten als potenzielle Gefahren auf der Plattform eingeschätzt." (Kurz und knapp, Seite 1)
more
"This study modelled the factors that influence fake news spreading behaviour among social media users. To gather our data, we used an online survey to sample 385 social media users in Nigeria, using a chain referral approach. Smart PLS structural equation modelling was used to analyse the data (SEM
...
). We discovered that lack of mindfulness, religiosity, instant news sharing, self-expression all predicted fake news sharing behaviour of social media users. The impacts of lack of mindfulness and religiosity were found to have a greater effect on fake news sharing behaviour. Exploration was found to have a negative effect on fake news sharing. We concluded this study with some theoretical and practical implications." (Abstract)
more
"GeoPoll’s latest report, “Gaming in Africa,” provides a detailed exploration of the burgeoning gaming scene across Egypt, Kenya, Nigeria, and South Africa. Drawing from the perspectives of more than 2,500 gamers, this report shines a light on the habits, preferences, and challenges of the Afr
...
ican gaming community. Highlights from the survey include the following:
The Prevalence of Mobile Gaming: The survey reveals a significant tilt towards mobile gaming, with an astounding 92% of respondents playing games on their mobile phones. This preference is driven by increasing smartphone penetration and the Android platform’s dominance, with 92% of respondents having downloaded games from the Google Play Store.
Engagement: Gaming serves as a primary source of entertainment, relaxation, and a remedy for boredom for the majority of gamers, with 73% playing for fun and 64% for stress relief.
Expenditure: Financial investment in gaming is noteworthy, with 63% of gamers having made a purchase related to gaming. The amount spent varies, with 29% spending between $2 to $5 monthly, illustrating a willing but cost-conscious gamer base.
Navigating the Barriers: The report also identifies barriers to gaming purchases, with 47% preferring free games and 44% citing a lack of funds. The cost-related challenges extend beyond purchases, as gamers list the cost of data bundles (42%) and expensive gaming hardware (31%) among their top challenges.
A Call for Cultural Representation: Over half of the respondents value cultural relevance in games, and a substantial 44% feel there are not enough games with characters that look like them or environments similar to their life, signaling an untapped market for local content creation.
In-Game Advertising Insights: Despite mixed feelings about ads in games, a surprising 63% have made a purchase after seeing an ad in a game. This suggests that while ads may be met with some resistance, they remain a potent tool for engagement and monetization within the gaming ecosystem.
The Local Gaming Scene: A striking 56% of respondents are unaware of any games made in Africa, highlighting a significant gap in visibility and market penetration for local developers. However, there is a growing interest in supporting local talent, with varied sentiments across countries regarding the importance of local games." (Key findings summary)
more
"In this article, we suggest that the ideological cultural forces explain the differences in journalism practices in Western and Muslim majority countries (MMC). It is argued that the norms, values, and the deep political culture of the West and MMC have been materialized leading to different types
...
of journalism practices. The statistical analysis of 11,246 interviews from twenty four Western and MMC conducted as part of the second wave of Worlds of Journalism Study demonstrates that journalists’ perception of influences, editorial autonomy, and journalistic roles reflect clear varied patterns, which resemble the overall cultural lines that shape their journalistic ideology. This article, we argue, has extended the hierarchical model of influences to embrace the wider regional cultural lines that avoid the trap of national media systems—centrism. Furthermore, it refutes the dominance of a global Western monoculture and, in turn, a singular global journalism practice." (Abstract)
more
"The findings reveal that 44% of CSOs are currently utilizing AI tools, with generative AI being the most popular, while 96% of non-users are considering future integration. However, 54% have not yet adopted AI. Perceptions of AI’s impact on job security vary, with 48% seeing no threat, 13% percei
...
ving a low threat, 26% considering it a moderate threat, 9% viewing it as significant, and 4% regarding it as extreme." (Surevy Overview, page 2)
more
"Objective: To determine risk factors for symptoms of PTSD and depression in frontline journalists that traverse type of conflict, degree of exposure to stressors, language, and culture. Methods: A retrospective analysis of 1,103 frontline journalists from 12 datasets (Balkans, 9/11 attacks, Iraq, M
...
exico, Israel, Syria, Afghanistan, Iran, Kenya, refugee crisis, user-generated content [visually traumatic images], and moral injury project) accumulated between 2000 and 2022. Symptoms of PTSD were assessed, in the first language of participants, with validated versions of the Revised Impact of Event Scale (* = .96) and PTSD Checklist for DSM-5 (* = .96) and symptoms of depression with validated versions of the Beck Depression Inventory-Revised (* = .92). Data were analyzed using linear mixed models to take into account inherent between-study differences. Results: Mean age and work duration were 39.12 (SD = 9.58) and 14.64 (SD = 9.13) years, respectively. Most journalists were male (66.27%), university educated (82.23%), and in a relationship (56.12%). While symptom severity scores varied considerably across studies, three variables were found that predicted symptoms of PTSD and depression in all studies, namely being female, single, and having a past history of psychiatric difficulties. Conclusions: News organizations have a moral obligation to care for journalists sent into harm's way. The identification of risk factors for symptoms of PTSD and depression common to journalists irrespective of the nature of the conflict covered, degree of exposure to conflict, and differences in language and culture is an important step in promoting this duty of care. (PsycInfo Database Record (c) 2023 APA, all rights reserved)." (Abstract)
more
"The study seeks to understand consumers’ and decisionmakers’ perspectives on how current entertainment media treats themes of faith, religion and spirituality in its narratives and characters, if there is a market for more accurate and diverse representation of faith, and what opportunities exi
...
st for improving these portrayals. HarrisX surveyed nearly 10,000 entertainment consumers across 11 countries as well as 30 in-depth interviews with entertainment industry leaders. Consumers say they learn about other religions through entertainment and see the potential for faith-inclusive content to create understanding and dialogue in society. Yet, respondents share that when they see their religion or faith - and others - included in mainstream entertainment, they feel it’s often sensationalized or that the portrayal leans on stereotypes. Similarly, entertainment industry professionals also highlighted an opportunity to reach and connect with an underserved audience. They noted that producing this content not only represents a good business opportunity, but also provides the opportunity to demystify what consumers know about other faiths and create understanding between people of different belief systems." (Introduction)
more