Filter
5
Topics
Digital & Social Media Use: Youth
3
Trust in the Media, Credibility of Media
1
Instructional Media & Teaching Materials
1
Gaming, Video Games
1
Youth and Media
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Output Type
Youth, Identity, and Digital Media
Cambridge: MIT Press (2008), ix, 206 pp.
"This volume the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They lo
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Digital Media, Youth, and Credibility
Cambridge: MIT Press (2008), ix, 202 pp.
"This volume addresses the issue of credibility—the objective and subjective components that make information believable—in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable
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Digital Youth, Innovation, and the Unexpected
Cambridge: MIT Press (2008), ix, 258 pp.
"This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers
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The Ecology of Games: Connecting Youth, Games, and Learning
Cambridge: MIT Press (2008), ix, 278 pp.
"In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games
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Civic Life Online: Learning How Digital Media Can Engage Youth
Cambridge: MIT Press (2008), ix, 206 pp.
"Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in online communities is important for many young people, but less clear how this translates into civic
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