Document details

Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context

Bielefeld: transcript (2023), 280 pp.

Series: Studies of Digital Media Culture, 17

ISBN 978-3-8394-6486-1 (pdf); 978-3-8376-6486-7 (print)

CC BY-SA

"As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior." (Publisher description)
Crossing Boundaries? Defining Boundaries! An Introduction / Joachim Friedmann, 7
DISCIPLINARY BOUNDARIES
Designing the Mystery: Elision and Exegesis in Games / Clara Fernández-Vara, 49
I Am Your Monster No Longer: Reflections on the Humanization of a Heroic Figure and the Role of Semantic Items in GOD OF WAR IV / Florian Nieser, 63
When Mad Science Found its Way in Digital Games: On the Ludification of a Cultural Myth / Eugen Pfister, 95
MEDIAL BOUNDARIES
Serial Games in a Transmedial World: A Typology for the Digital Age / Sven Grampp, 121
Playing with Batman: (De-)Constructing Transmedial Characters in THE LEGO BATMAN MOVIE / Vanessa Ossa/Hanns Christian Schmidt, 149
ONTOLOGICAL BOUNDARIES
The Multimodality of Immersion / Robin Curtis, 173
Stories and Political Imaginaries: Self, Us, Now? / Dirk Hoyer, 193
Shared Realities, Solitary Actions: Media Languages as Agents of Formation, Reinforcement, and Change / J. Martin, 211
Gaming on Climate Change: Discursive Strategies of Environmental Problems in Strategy Games / Alexander Preisinger/Andreas Endl, 225
Womanhood Beyond Stereotypes: Interrogating Women & Future-Making in Contemporary African Films / Ezinne Ezepue, 247
Exploring Contemporary Southern African Culture through Animation and Video Games: A Case Study on KURHWA and THE TALE OF STAVO / Eugene Mapondera, 281
Keeping Memory Alive through Digital Games: Relating to Real World Memories through Game Narratives in THROUGH THE DARKEST OF TIMES / Jörg Friedrich, 293
Towards the Ludic Cyborg: History and Theory of Authorship in Western Modernity / Gundolf S. Freyermuth, 305