Document details

Mobile Gaming in Asia: Politics, Culture and Emerging Technologies

Dordrecht: Springer (2017), vi, 247 pp.

Contains 22 illustrations

Series: Mobile Communication in Asia: Local Insights, Global Implications

ISBN 978-94-024-0826-3 (ebook); 978-94-024-0824-9 (print)

"This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy." (Publisher description)
PART I: EMERGENCE OF ASIAN MOBILE GAMES
1 The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories / Dal Yong Jin, 3
2 Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan / Larissa Hjorth and Ingrid Richardson, 21
3 The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers / Michael Borowy, 35
PART II: MOBILE GAME POLITICS AND DIGITAL ECONOMY
4 Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law, 55 Yoonmo Sang, Sora Park, and Hogeun Seo, 55
5 Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea / Stephen C. Rea, 73
6 The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China / Anthony Fung, 91
PART III: MOBILE GAMING AND YOUTH CULTURE
7 The Gamification of Mobile Communication in Seoul, South Korea / Kyong Yoon and Dal Yong Jin, 107
8 Internet Game Addiction in East Asia: Challenges & Opportunities / JaeSikHa, 123
9 Mobile Games in China: Development and Current Status / Xianhui Che and Barry Ip, 141
10 Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics / Zixue Tai and Fengbin Hu, 173
PART IV: SOCIAL GAMING, USE, AND CONSUMERS
11 Chinese Consumers' Perception of Social Game: A Phenomenological Study / Huan Chen, 193
12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan / Akiko Shibuya, Mizuha Teramoto, and Akiyo Shoun, 207
13 Comparison of Korean and Chinese Adolescents' Online Games Use Including Mobile Games / Changho Lee A, 227