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Youth & Religious Communication
12
Youth & Religious Communication: Catholic Church
11
Gaming, Video Games
6
Media Use: Youth
5
Digital & Social Media Use: Youth
4
Religious Functions & Messages of Digital Media
4
Islam and Communication
4
Youth & Religion
4
Youth & Digital Media
4
Catholic Digital Media Presence & Online Communities
3
World Youth Day (Catholic Church)
3
Youth Catechesis, Youth & Catholic Church
3
Bible, Biblical Theology
3
Popular Religious Cultures & Practices
3
Youth Cultures, Youth Milieus, Youth Identities
3
Religious Media Use, Religious Media Audiences
2
Media Use: Catholic Media Productions
2
Media Events (Events or Activities Hosted Largely with the Media in Mind)
2
Catholic Church: Media Representation & Reporting
2
Salesians (SDB)
2
Televangelism
2
Pentecostal Churches & Communication
2
Film and Religion, Religion in Motion Pictures
2
Bollywood
2
Storytelling
2
Digital Media, Internet & Religion
2
Cyberfaith / Virtual Spirituality
2
Religious Apps
2
Media Literacy: Youth
2
Muslim Digital Media & Online Communities
2
Religion in Entertainment Programmes (Religiotainment)
2
Internet & Social Media Use: Women
1
Gaming: Uses & Effects
1
Media Use: Migrants & Diasporas
1
Mobile Phone Use: Youth
1
Milieus, Lifestyles
1
Catholic Communicators & Journalists
1
Catholic Marketing
1
Canção Nova (Brazil)
1
Catholic Television Programmes
1
Catholic Movements & Organizations
1
Pastoral Plans for Communication
1
Benedict XVI (Pope)
1
Popes & Papacy: Media Representation & Communication Strategies
1
School Radios
1
Greek Catholic Church
1
Bola de Neve Church (Brazil)
1
Igreja Internacional da Graça de Deus (Brazil)
1
Igreja Renascer (Brazil)
1
Igreja Universal do Reino de Deus (IURD)
1
Christian Ethics
1
Christian Social Media Presence & Online Communities
1
Christian Television Programmes
1
Christianity (General)
1
Christianity: Media Representation & Reporting
1
Missionary Communication, Media & Evangelisation
1
Youth Pastoral
1
Aesthetics in Film & Visual Communication
1
Celebrities, Idols, Stars
1
Film Music
1
Film Reception & Effects
1
History of Film & Cinema
1
National Cinemas, National Film Production
1
Cybersecurity, Digital Safety, Privacy, Right to Privacy
1
Religion and Justice / Peace / Reconciliation
1
Conflict-Sensitive / Peace Communication
1
Popular Cultures
1
Clothing & Fashion
1
Digital Research Methods
1
Podcasts
1
Twitter & Microblogs
1
Instagram
1
YouTube
1
Countering Hate Speech, Disinformation & Propaganda
1
Ethical Learning: Use & Role of Media
1
Religious Education: Use & Role of Media
1
Television Entertainment, Television Entertainment Programmes
1
Gender & Religious Communication
1
Gender Representation & Stereotypes in the Media
1
Death & Grief: Reporting & Media Representation
1
Islam: Media Representation & Reporting
1
Judaism: Media Representation & Reporting
1
Media Assistance: Media & Information Literacy
1
Media Assistance: Religious Diversity, Religious Media
1
Media Assistance: Youth Programmes & Media
1
Media Literacy: Producing Participatory Media
1
Religious Freedom
1
Radicalisation: Influence of Media
1
Religious Radio Programmes
1
Muslim Radio Broadcasting
1
Archetypes
1
Hinduism
1
Hinduism and Communication
1
Interreligious Dialogue
1
Islam
1
Islamist Communications & Media
1
Muslim Media
1
Judaism and Communication
1
Religion (General)
1
Religion and Society
1
Religious Communication Research
1
Religious Practice
1
Religious Sociology
1
Spirituality
1
Research Methods
1
SMS
1
Visual Cultures
1
Youth and Media
1
Youth, Adolescents
1
Youth & Television
1
Youth Television Programmes
1
Language
Document type
Countries / Regions
Authors & Publishers
Media focus
Publication Years
Methods applied
Journals
Output Type
Tutorial: Como evangelizar nativos digitais
"Primeiro, precisamos de uma 'Metanoia digital', isto é, uma mudança de mentalidade, uma visão de mundo que amplie nossa compreensão da realidade, especialmente no que se refere à fé e à rede. Depois de uma experiência transformadora nós temos a tendência a nos tornarmos seguidores e espal
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Typing my Religion: Digital Use of Religious Webs and Apps by Adolescents and Youth for Religious and Interreligious Dialogue
Church, Communication and Culture, volume 2, issue 2 (2017), pp. 121-143
"With 13 religions, 8061 religious centers, 2 million of young people, Catalonia accommodates a wide range of religions. Almost 90% of people own digital devices. In this framework, we aim to study the consumption of digital media by Catalan millennials from all over the region, with only young peop
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The Relationship of Young Slovak Catholics to the Media
Communication Today, volume 6, issue 2 (2015), pp. 62-76
"The article discusses the relationship of young engaged Catholics in Slovakia to the various media outlets which they follow. It attempts to reveal which media outlets are considered to be inspiring and thought-provoking and how are they perceived and evaluated by their followers. The author draws
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... und Gott chillte: Die Bibel in Kurznachrichten
Leipzig: edition chrismon, 3d. ed. (2015), 332 pp.
"Am siebten Tag war Gott fertig mit seinem Kreativ-Projekt, fand das Ergebnis genial und beschloss ab jetzt zu chillen. 1. Mose 2, 1–3 (louloujane). Gott ist der Oberchecker! Er ist voll korrekt, was er sagt, ist Ansage und er bleibt unser Big Daddy forever!!! Psalm 117, 1–2 (jess louise). Hätt
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A Counter-Public of a Different Kind: Tajik Youth, Religious Authority and the Medialisation of Islam
In: New Media Configurations and Socio-Cultural Dynamics in Asia and the Arab World
Baden-Baden; London: Nomos; Bloomsbury (2015), pp. 149-173
Final Evaluation Report for the Project: Countering & Preventing Radicalization in Indonesian Pesantren
Search for Common Ground (2014), 75 pp.
"Overall, the evaluators found that the project’s approach was quite relevant in promoting religious freedom and preventing religious radicalization. The project targeted pesantrens affiliated to the traditional Islam Nahdlatul Ulama (NU), and at the same time, it empowered the mainstream moderate
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Playing with Religion in Digital Games
Bloomington; Indianapolis: Indiana University Press (2014), ix, 301 pp.
"Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game 'Okami' to the internationally popular 'The Legend of Zelda' and 'Halo', many video games rely on religious themes and symbols to drive the narrative and frame the
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Jovens conectados: A comunicação da Igreja Católica no contexto da Jornada Mundial da Juventude
Bauru, Estado São Paulo: Universidade Estadual Paulista Júlio de Mesquita Filho (UNESP), Faculdade de Arquitectura, Artes e Comunicação (FAAC), Master Thesis (2014), 126 pp.
"Apresentam-se os objetivos e as impressões da pesquisa sobre a comunicação da Igreja Católica com os jovens, tendo como estudo de caso a Jornada Mundial da Juventude 2013. Avaliam-se as estratégias comunicacionais da instituição católica no Brasil direcionadas à juventude, seu potencial co
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Salam from Pesantren: Santri’s Experience in Managing Media for Peace
Jakarta: Search for Common Ground (2014), 62 pp.
"The following stories come from ten pesantren (Islamic boarding schools) in Indonesia that participated in Search for Common Ground (SFCG) Indonesia’s project to promote peace and tolerance in pesantren across Indonesia [...] Search for Common Ground (SFCG) Indonesia implemented this two-year pro
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Hijabers: How Young Urban Muslim Women Redefine Themselves in Indonesia
International Communication Gazette, volume 76, issue 4-5 (2014), pp. 377-389
"This paper analyzes the dissemination of ‘Hijaber’ style through different forms of cyber media (blogs and social network sites) in order to determine how young, computer savvy Muslim Indonesians explore their gender and religious identities while working in the ‘creative economy’ through c
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»Und Gott chillte«? Überlegungen zu neueren Bibelprojekten aus literaturwissenschaftlicher Sicht
In: Das Buch in den Büchern: Wechselwirkungen von Bibel und Literatur
München: Fink (2012), pp. 135-149
"Martin Dreyer, der 1965 geborene Gründer der Jesus Freaks, startete 2004 das Volxbibel-Projekt, dessen sprachlicher Duktus im oben angeführten Zitat ironisch aufgegriffen wird. Anders als bei kommunikativen Übersetzungen der letzten fünfzig Jahre (bspw. Hoffnung für alle 3 oder Gute Nachricht
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Religion, the Making of Goddess and Video Game in an Oral Tradition
Religion and Social Communication, volume 10, issue 1 (2012), pp. 39-72
Bollyworld Neukölln: MigrantInnen und Hindi-Filme in Deutschland
Konstanz; München: UVK (2012), 312 pp.
»Bollyworld Neukölln« ist nicht nur die erste umfassende Studie zum Hindi-Kino in Deutschland, die spezifische, inoffizielle und migrantische Rezeptionswege mitberücksichtigt, sondern zeigt auch neue empirische Perspektiven auf Migranten und Medien auf. Anstatt MigrantInnen unreflektiert nach be
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Cibersacro: Novas relações entre os jovens católicos e a cibercultura
In: Mutirão de Cultura América Latina e Caribe. Fevereiro 2010, PUCRS, Brasil
Porto Alegre: Conferencia Episcopal Latinoamericana (CELAM); Conferência Nacional dos Bispos do Brasil (CNBB); OCLACC (2011), pp. 186-197
God Texting: Filipino Youth Response to Religious SMS
Religion and Social Communication, volume 8, issue 1-2 (2010), pp. 43-82
"Religious forwarded messages take the form of points for reflection and reminders of religious feasts. In other cases, the messages ask recipients to pray and re-send the same messages in exchange for Divine favor. This study explores the youth's first response to these messages. It aims to learn u
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Religião e TV: Um estudo de programas neopentecostais
São Paulo: Faculdade Cáspero Líbero, Mestrado en Comunicação (2008), 194 pp.
"The religious presence on TV programs has been increasing in Brazil, where churches, especially the neopentecostals, have been using the mass communication ways, especially the television, to advertise their messages and attract new followers. This project studies the usage of television by religio
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Ein deutscher Papst wird Medienstar: Benedikt XVI. und der Kölner Weltjugendtag in der Presse
Berlin: Lit (2008), 244 pp.